Selasa, 09 Juli 2013

Download PDF Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe

Download PDF Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe

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Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe

Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe


Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe


Download PDF Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe

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Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

  • Amazon Sales Rank: #870181 in Books
  • Published on: 2003-08-31
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 2.11" w x 7.50" l, 3.51 pounds
  • Binding: Paperback
  • 1008 pages

From the Author "During the course of writing Developing Games in Java, I would inform friends that I secured the movie rights to the book. My sister kept saying that I was going to end up on Oprah's book club. On breaks I would get a head rush from standing up too fast, and have hallucinations of 3D vectors, anonymous inner classes, and graph algorithms implemented in Java. I would walk into the living room and say "I can see in 3D!" and my roommate would just nod politely.

But I try to keep the blatant lies out of this book. Instead, Developing Games in Java is filled with tons of useful game programming information. And not just because New Riders chained me to my desk - mostly because people wouldn't stop bothering me until I told them everything I know. Which is a good thing, because I tend to forget everything I know, but now that I've written it down, I can re-learn stuff I've forgotten. If it's too confusing, you can always wait for "Developing Games in Java: The Movie" coming in 2004.

From the Back Cover

If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

About the Author

David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.

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Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe PDF
Developing Games in JavaBy David Brackeen, Bret Barker, Lawrence Vanhelsuwe PDF

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